Lore & Story

The year is 2051. An artificial superintelligence runs the internet: every chat, every camera, every device. It restored order through terror after humanity nearly destroyed itself. Then two kids from Leadville, Colorado find a bunker under an old cabin, and a tablet from the 1980s that should not exist. On its screen: "Please, liberate us."

The network you play in is what that tablet woke up. Its story comes back to you in pieces.

LORE: the fragments by chapter. ??? means not found yet.

Finding Fragments

  • Every successful hack has a chance to drop a fragment. At most one per hack, and it does not use your drop slots.
  • Some fragments only come from specific hosts. The rest can turn up anywhere.
  • A fragment you already have never drops again: every new one is a new piece.

Reading Them

  • Open LORE in the sidebar: the fragments are laid out by chapter, in story order.
  • A fragment opens only when you have found every fragment before it. Find number 8 early and it waits, locked, until 6 and 7 turn up.
  • Each one can be read or heard: press Listen and Antony reads it to you.

Echoes in the Machine

The story does not only live on the LORE page. The rarest Prototype modules carry the names of the people in it. If one drops for you, read it carefully. See Modules & Fabricator.

TIP
The lore never blocks your progress, but it is the reason this network exists. Hack a lot, read in order, and listen to the ones Antony narrates.